SlothMUD

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SlothMUD III
Developer(s)Jake
Release year1992
FamilyDikuMUD
CodebaseDikuMUD
GameplayHack and Slash
GenreFantasy
SubgenreMedieval Fantasy
Addressslothmud.org:6101
Emailhayward(at)slothmud(dot)org
Websitehttp://www.slothmud.org

SlothMUD III is a DikuMUD based role-playing game with heavy code modifications. It is listed as one of the oldest MUDs. [1]

Contents

[edit] History

SlothMUD was founded in January 1992 by a handful of college students, then renamed SlothMUD II when it changed hands from the original band of creators to the current owner, Jake. It then went through several changes throughout the world of the game and simultaneously adopted an informal set of quality standards for area creation. The current active version, SlothMUD III, has been active with a continuous playerbase for over 10 years.[2]

Since 1995, as a group of newer administrators has reinvigorated the development of the game, the playerbase has expanded from its American origins to encompass people from Russia, Singapore, Australia, Canada, and points beyond. Several of the immortal and administrative staff hail from England and Spain.

Skills and spells are added to the game on a regular but unscheduled basis, as ideas occur to the coders.

[edit] Recent history

A few important changes in SlothMUD's recent history:

  • In 2003 and 2004, "Tower" spent a long time converting the character selection from one in which the players simply selected the order in which four classes would be played, to one in which the player could select any four of a list of eight classes, and the order in which they are played. The original class list included mage, cleric, warrior, and thief (the original Dungeons & Dragons classes). The new list also includes druid, bard, necromancer and monk. Although the new classes share names with D&D classes, SlothMUD's interpretation is unique.
  • In 2005 and 2006, with the advent of MXP (computing) and MCCP, "Splork" decided to integrate their functionality into the MUD. This has led to decreased lagtime as bandwidth has been reduced, and to the ability to hyperlink directly from the MUD's internals. "Isabo" helped greatly with the implentation of this code.
  • A forthcoming improvement, courtesy of "Splork", is Mud Sound Protocol.

[edit] Game administrators

New immortals are brought into the ranks periodically, when newer players have the interest and the ability to write areas. Eventually some of these newer immortals work their way through the ranks to become administrators and, as in any society, sometimes people leave.

One of the creators, "Frobisher", is also the writer of the MUD client Wintin 95, as well as its successor, Wintin.net.

The current website is maintained by "Clink", one of the active administrators and coders. A section of the site known as the EqList was written over a period of months by "Enea", another of the active administrators and part-time coder. The EqList is also integrally linked to the Maproom.

[edit] References

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