SMAUG
From Mudpedia
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SMAUG (Simulated Medieval Adventure Multi-User Game) is a Merc derived MUD codebase.[1] Its name is a backronym inspired by the dragon Smaug from J. R. R. Tolkien's novel The Hobbit. The project was started in May of 1994 by Derek Snider and in July of 1994, Realms of Despair, was opened to the public.[2]. In December of 1996 the SMAUG source code was publicly released due to an earlier leak of the code and some areas, and was subsequently used as a base for the development of several MUDs.
SmaugFUSS (Fixed Up SMAUG Source) is a project dedicated to finding and eliminating bugs in the stock SMAUG source code. SWR (Star Wars Reality) is a popular SMAUG derivative initially released in August 1998.
[edit] References
- ↑ "A Classification of MUDs, by Martin Keegan" (1997).
- ↑ "Realms of Despair" (1994).
