Monster
From Mudpedia
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Monster was a multi-user adventure game developed by Richard Skrenta at the Northwestern University in Illinois for the VAX and written in VMS Pascal. He publicly released the source code in November 1988.[1] Monster pioneered the approach of allowing players to edit the game world online and create new content.[2] Monster was disk-based and in order to play it each player had to run a copy of Monster which communicated with other copies through shared files.[3] This setup prevented Monster from gaining broad popularity, but it did inspire James Aspnes to create a stripped down version of Monster using the typical client-server model, which he named TinyMUD.[4]
Monster Helsinki was a derivative of Monster developed at the University of Helsinki in Finland. It was released on Usenet in June 1992 by Kari E. Hurtta, and added NPCs and scripting.[5]
[edit] References
- ↑ Richard Skrenta (1988). "monster - multiuser adventure game for VMS". "Monster was written in VMS Pascal under VMS 4.6."
- ↑ Richard Skrenta (1988). "An Introduction to Monster". "Monster allows players to do something that very few, if any, other games allow: the players themselves create the fantasy world as part of the game. Players can create objects, make locations, and set up puzzles for other players to solve."
- ↑ Richard Skrenta (1988). "An Introduction to Monster". "Each player who plays the Monster game runs a separate copy of the game. Each individual Monster process shares a database containing all of the information about the simulated world,"
- ↑ James Aspnes (1990). "Monster". "TinyMUD 1.0 was initially designed as a portable, stripped-down version of Monster (this was back in the days when TinyMUD was designed to be up and running in a week of coding and last for a month before everybody got bored of it.)"
- ↑ Kari E. Hurtta (1992). "Monster Helsinki V 1.04".
