MIST

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MIST
Developer(s)Michael Lawrie
Release year1987
FamilyMUD
CodebaseMUD3
GameplayHack and Slash
GenreHorror
SubgenreDark Fantasy

MIST also known as Essex MUD was one of the first public access MUDs (Multi-user Dungeon) games in the world. Running at the University of Essex in England between the hours of 2am and 8am and at weekends, and free to use, it attained immense popularity among a dedicated user base.

MIST used MUDDL, a definition language written by Richard Bartle and Roy Trubshaw, which was originally used to implement MUD1.[1] While there were several other MUDs written in MUDDL, ROCK, BLUD, and UNI being the most notable ones, they all ran on the mud account which was deleted in October of 1987 when Richard Bartle left the University of Essex, making MIST the only MUD left running on the Essex network. MIST ran until the machine that hosted it, a DEC-10, was superseded in 1991. [2]

MIST was notable for its "dog eat dog" and "anything goes so long as some more powerful character doesn't decide otherwise" philosophy, as well as its unparalleled bloodthirstiness.[3] Wanton killing, deception, and using magic powers to compel players to attack others without warning, were common and acceptable as part of MIST's sociopolitical end game.[4]

[edit] External links

  1. Richard Bartle (1999). "MUDDL". "Many MUDDL databases were written by students at Essex University, the most well-known being 'Mist', 'Rock', 'Blud' and 'Uni';"
  2. Michael Lawrie (2003). "Escape from the Dungeon". "On January the 31st, 1991, Essex University closed the DEC-10 and with it, MIST and MUD1."
  3. Richard Bartle (1999). "Mist". "The general historical verdict on Mist is that it was of unparalleled bloodthirstiness, but highly original and inspired, with some excellent puzzles."
  4. Michael Lawrie (1991). "Confessions of an Arch-Wizard". "The British civil service invented this one I think and if you use it as half as well as they do, you are well on your way to becoming a master. The point is that you should build hierarchies and once you have built them you should invent a use for the various levels and make sure people only channel requests or complaints properly. Luckily, games like MIST are naturally designed this way so all you have to do is create a new hierarchy at the top."
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