MCCP

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The Mud Client Compression Protocol was originally developed for Abandoned Reality by Oliver Jowett. MCCP's main advantage is a significant reduction in bandwidth usage of roughly 75%. March 12, 1998 Oliver released a MCCP proxy client and a specification page instructing people how to implement the protocol. Erwin Andreasen, also a developer for Abandoned Reality, soon after added MCCP support to his Linux MUD client, MCL. Aardwolf was an early MUD to adopt MCCP in order to reduce the server's bandwidth costs, and actively encouraged its playerbase to use MCCP compatible clients.[1]

[edit] MCCP2

May 30, 2000 the protocol was updated because of incorrect telnet handling in the original specification. The updated protocol is generally referred to as MCCP2.[2] All actively maintained MUD clients support MCCP2 nowadays, making MCCP1 obsolete.

[edit] Specification

http://mccp.smaugmuds.org

[edit] References

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