GodWars

From Mudpedia

Jump to: navigation, search
GodWars
Developed byRichard Woolcock
Initial release1997
Latest releaseDeluxe / 1999
Written inC
Operating systemUnix-like
LanguageEnglish
Type of softwareMUD server
Software licenseProprietary

GodWars is a MUD codebase derived from Merc created in 1995 by Richard Woolcock, better known in the MUD community as KaVir.[1] GodWars was loosely based on White Wolf games such as Vampire: The Masquerade, and offered supernatural classes such as Vampires, Werewolves, Mages, and Demons, with a heavy focus on player vs player combat.

In October 1995 KaVir handed out a copy of GodWars to Lucifer to run a mirror site in the US, the original GodWars being run in the UK. Another copy was given to Joker, who used the code to create Vampire Wars, though without KaVir's permission. In May 1996 KaVir closed GodWars after Aldric, who had shell access to the machine it was running on, let some friends vandalize the MUD. Soon after Aldric started handing out copies of the source code, eventually resulting in the code being placed online June 1997. Unable to stop the unauthorized use of his codebase KaVir began privately distributing licensed copies of GodWars around February 1998.

Meanwhile KaVir had continued work on the GodWars codebase, and in December 1999 publicly released Godwars Deluxe.[2]

The GodWars codebase was very accessible, and many MUD designers contributed to later versions of the codebase.[3] GodWars MUDs often included a unique method of gaining experience points through explicit, consensual sexual gameplay with another player. The less PvP-oriented Dystopia codebase and the entirely PvP-oriented Utopia codebase are the most successful examples of further community development.

Contents

[edit] God Wars II

Recently, Woolcock has written a new MUD engine named God Wars II, which was chosen as Game of the Month by MudMagic in June 2005 and its combat system has been described by an article on linux.com as "simply astonishing in its complexity".[4]. God Wars II features a coordinate based world and a combat system inspired by Firetop Mountain, a play-by-email version of Richard Bartle's Spellbinder.[5] The theme and focus resemble the original God Wars MUD, although it has moved away from the White Wolf setting and instead adopted its own dark fantasy theme.

[edit] See also

[edit] References

  1. Richard Woolcock (1995). "<<<NEW UK MUD : GOD WARS>>>".
  2. Richard Woolcock (2001). "The History of God Wars".
  3. "MudBytes archive of GodWars derivatives".
  4. Emil Visti (2007). "Gaming from within the terminal".
  5. Martin Gregory (1999). "Firetop Mountain Rules".

[edit] External links

Personal tools