CoffeeMud
From Mudpedia
CoffeeMud is a MUD codebase written by Bo Zimmerman.[1] It is a Java engine freely available under the Apache 2.0 license. [2]
Contents |
[edit] Overview
CoffeeMUD is designed to be a flexible and extensible MUD engine with a large array set of customizable gameplay and editing features.[3]
[edit] Technical information
The last version of CoffeeMUD released by Bo Zimmerman is 5.7.3. It was released on July 14, 2011.[4]
CoffeeMUD is written completely in the Java programming language. CoffeeMUD 5.5.6 has 371,378 source code lines, excluding comments and blank lines.[5]
It includes online creation both from within the game, and from the built-in web site.[6] There are also several scripting languages for game events, including MOBPROG and Rhino.
The engine was originally designed for game building to be done by creating in-game objects in Java and integrating them using the online-creation abilities. This was later extended to allow all aspects of game creation to occur online. [7]
[edit] History
CoffeeMud began in February 2000 as an attempt to duplicate the look and feel of ROM in the Java programming language.[7] Its name, like many of the engine components, is a pun on the word Java.[8]
Version 1.0 was released in March of 2001, though the engine's features didn't start growing in earnest until 2003, when new revisions began appearing every 1-3 weeks through early 2007. Since 2007, new revisions have been far less frequent. The latest released version is 5.7.3. [4]
[edit] References
- ↑ CoffeeMud NOTICE
- ↑ CoffeeMud License
- ↑ CoffeeMUD Features Accessed January 26 2010
- ↑ 4.0 4.1 CoffeeMUD Version History Accessed January 27 2010
- ↑ CoffeeMUD Source Code Accessed January 27 2010
- ↑ MUDGrinder Information
- ↑ 7.0 7.1 Build 1.0 History
- ↑ CoffeeMuds Conception
